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Easily one of Valves best efforts yet; Portal 2 does the impossible by vaulting over the insanely high bar set by the original game.
The puzzles and humor remain strong as ever, if not stronger — but this time adding unnecessary, yet surprisingly well-executed character depth to GLaDOS and fleshing out a little more about Aperture Labs, itself.
Complaints about the length of the single player campaign can be easily dismissed, clocking in at seven to nine hours, assuming you possess the skillset to conquer the “science” being done in both the proper test chambers, and elsewhere throughout the facility.
While initially I winced upon seeing the Portal sequel copy the “Team Fortress 2″ model of in-game purchasable cosmetic $DLC for co-op play, the store is completely optional, and in no way affects the gameplay and story of the title. (In fact, it’s trivial to simply dismiss the store entirely: you would miss absolutely nothing, except perhaps leaving you wondering why your random co-op robot partner is wearing a large pair of glasses.)
If anything, the presence of the store suggests strongly that Valve probably has plans for Portal 2 far beyond the initial batch of co-op maps. If Team Fortress 2 and the L4D series are anything to go by, we may be willing test subjects for a long, long time.





